The style of golf, like any other personal way of doing things, always contains a certain degree of subjectivity and infinite variation. However, as someone who studies the game profusely and has a pretty good sense of style (at least I like to think about it) and a basic human / golfer nature, I have come to some conclusions about golfers and their equipment and style choices. . After more than ten years of playing golf competitively and recreationally with just about everyone I can imagine, I feel empowered to give a semi-authoritative view of what the golf bag says about the golfer. There are exceptions to all the “rules” that I will propose, but in general they are tried and true observations. Through a combination of team choice, disposition, skill level and attitude, I have divided golfers into five main categories.

The first category will be called “duffer”. This golfer gets a pass, because he plays maybe three to five times a year and just because of some random invitation or obligation, like a business meeting or a charity event. For example, this is someone who has a bit of golf experience but cares very little about the game, plays with the same set of clubs all his life, and doesn’t really care what score he throws. Dead gifts are: 1) Old clubs – These golf clubs may be in good condition due to lack of use and are often at least 8-10 years old, 2) Equipment shortage – not until the pro shop or The first tee Does the duffer realize they have no golf balls, no tees, no golf glove, or maybe even a seven or eight iron, etc.? They don’t play long enough to know or don’t even care that they only have eight clubs in their bag. 3) They don’t wear golf shoes: The duffer often wears running shoes or sometimes “cleats” from another sport like baseball. Overall, it can be a pleasure to play dummy (despite the obvious flaws) if you don’t mind the continual stray balls and the occasional broken window. They don’t care enough about their golf to get mad or frustrated and that’s always refreshing.

The second character is “the trick”. This golfer has a lot in common with “the fool” except that they play golf more often. They may only go out once a month or so, but they have a definite set of clubs, golf shoes, golf balls, etc. This poor character can’t break 100 to save his life. He has a slightly different swing each round and neither of them comes close to producing a great golf shot. The best shot the hack has ever hit was not because the shot itself was good, but because it bounced off the correct tree, rolled twelve yards down the wagon path, and finally came to a stop a meter from the hole. Now that might be a bit of a stretch, because funnily enough, a lot of tricks blow holes in some. However, I can assure you that none of them are purely hits that fall past the hole and turn inward, etc. They are boned heel or toe divers who “drip” off the flagpole at twenty miles per hour from a one-forty hybrid.

The third character is “the poser”. This player is a pseudo-hack. Head to head against a high-level stunt and the scores could look pretty similar. However, “the imposter” could actually break ninety consistently. However, the only obvious characteristic of this player is that everything from his attitude, to his clothes, his equipment, etc. (and even sometimes his handicap) screams wanting to be a scratch player … everything in his actual performance proves completely the opposite. The impostor hits him hard and when he actually catches one with the driver, he can go to two fifty. But, according to this player, they never hit well because when they do they are more than three hundred. The Poser has the last driver with the last axis and, despite never breaking the eighty-five, he plays with a handicap of four. He tries to keep up with the youngsters, and ironically he always has swing tips available for those who shout harshly. Every year he wins the award for the most annoying playmate.

The fourth category is the “good player.” This golfer has developed a fundamentally solid swing over many years of effort and constantly breaks into his eighties. They have a solid short game and count all their shots, even penalty shots. They may not have the newer clubs, but what they do have is generally adequate for their game: stiff to stiff X-shaped shafts that are actually a necessity in your case, and more built muscle-back or slim-bore irons. for feel and performance. than forgiveness. This player respects the game and never gets too excited or frustrated, knowing that golf can bite his butt at any moment.

The final category is the “pro”. And I’m not talking about professional teaching. I mean the player who is or was ever able to break consistently and over an extended period of time. It takes a lot of practice and skill to break through on a legitimate golf course. Doing it repeatedly and on different golf courses and in competition demonstrates another level of commitment and skill. The professional is quite self-explanatory. They play with equipment adapted to their game and often look a lot like a “good player”. The difference is the intangibles. Through many years of practice and experience, the practitioner has obtained an exceptional course and mental management skills. They don’t throw stokes and often go up and down every time they lose a green.

In conclusion, here is a list of characteristics of the bag that indicates, for the sake of simplicity, a good player versus a bad player (of course, there are exceptions in real life).

1) A club cleaning brush – bad players have them, good players don’t.

2) A towel attached to the bag with a clip: bad players have them, good players don’t.

3) A medium-sized, often completely white towel that hangs between the sticks for cleaning – good players have them, bad players don’t.

4) Perfectly clean grooves: good players have them, bad players don’t.

5) Hats: if you don’t have them for your forest, you are most likely a bad player.

6) Lead tape – Good players often wear it, bad players don’t.

7) Premium, Premium Golf Balls – Good players always use them, most bad players don’t.

8) Stock axes: bad players have them.

9) Cabretta leather glove in good condition: good players have them.

10) A matching lob wedge and san wedge: good players have it, bad players don’t.

11) A head cover on your putter – Almost all good players have this. 12) Lineup Aid Sticks – Many good players have them, most bad guys don’t. 13) A chance to break eighty points: good players have it, bad players don’t.

RELATED ARTICLES

Can Flex Circuit Boards Bend?

Flex Circuit Boards In addition to being used in the electronic industry in calculators, cell phones and LCD televisions, flex circuit boards can also be found in medical devices such as heart monitors and pacemakers. They are also used in industrial products such as robotic…

Flexible PCBs for Space Applications

Flexible PCBs for Space The harsh environments in space pose a formidable challenge for the development of electronic systems. Engineers must strike a balance between size and functionality to make sure that the systems can operate in these extreme conditions without fail. Achieving this goal…

Leave a Reply

Your email address will not be published. Required fields are marked *